Last year, Cooler Master’s “SheChose2Be” Gaming event set the foundation stone for a forward looking gaming culture that wholeheartedly welcomed women gamers in the eSports industry. Over 80 Women gamers from 7 countries participated in the event and inspired us to do more.
We at E4E “Esports for Everyone” are inspired by great minds, noble organizations and their great deeds, following their leads and footprints we took an oath to promote women gamers in India. This is certainly not the first and last, but a start of a new era for women gamers. We at E4E like to welcome women gamers to join us at the E4E Punjab convention from 19th to 22nd March and take away an ever lasting memory.
Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999, said “Doug Lombardi” at Valve. For the past 12 years, it has continued to be one of the most-played games in the world. Counter-Strike Global Offensive has a huge fan following when it comes to Indian esports. Esports For Everyone is featuring India’s biggest CSGO lan tournament at Lovely Professional University (LPU).
1st Prize: 25,000 INR worth of Cash / Goodies / Mix
2nd Prize: 10,000 INR worth of Cash / Goodies / Mix
Game : Counter-Strike : Global Offensive
Mode: 5v5 (Bo1) Single Elimination
Allowed Teams: 16
Matches: Best of 1(Bo1) till quarter finals, Best of 3(BO3) Semi & Grand Finale.
Server: 128 Tickrate
Venue: Lovely Professional University
Entry Fees: Rs. 500 per team
Registration: Please visit http://e4e.global/register
Dates : 19th & 20th March – Lan Qualifiers | 21st and 22nd March – Grand Finale
1.1 Administration and Announcements
1.1.1 Drag2Death administration to execute the event based on its rules and regulations. Authorized personnels managing the operations from Drag2Death are called “admin” or “moderator”, and collectively called the “administration”.
1.1.2 Any news article or information published on official website or official social media network of Esports For Everyone and considered sponsors and/or the official competition website serves are official announcements for the competition. In case of any divergence or human error, the information published on the competition official website is deemed valid over any other source.
1.1.3 Official announcements as well as statements of Admin at any place (e.g. competition website, lan support) can ignore or overrule the following rules in order to make the competition as fair as possible. In case of contradicting declarations, the most recent announcement or admin statement shall be counted.
1.1.4 The prize money will either be cash or equivalent gaming products .Payment methods is bank transfer. The prize money will only be transferred to the team leader/Captain. The team leader has to make sure every team member receive their even share. Prize money will be distributed within 45 days after the tournament ends.
1.1.5 There will be no refund if any team or player does not show up at the venue.
1.2 Participants and Teams
Every real person – unless officially banned – with a valid Steam account and Indian nationality is allowed to participate in the competition and will be called “player” in the following. Players joining a team in order to fulfill the minimum required amount of team members as 5 will be called a “team” in the following. All teams need to register on Esports For Everyone website and shall only be created by the team Captain. In case of a Captain leaving the team, the rights of team administration can be easily granted to any other existing player of the team. While joining a CS:GO or DOTA2 team, all players should login with their Primary Steam ID on the Esport For Everyone website so that Administration can acquire correct Steam ID information for whitelisting on the Drag2Death Tournament Platform.
Any teams failing to have at least 5 valid Steam IDs on the registered team will be barred from the competition.
1.3.1 By attending the competition players acknowledge without limitation to comply with the rules and regulations, official announcement, and with the statements and decisions made by the Admins.
1.3.2 Every participant acknowledges the right for the administration to modify the rules and regulations for adjustments at any time without notice. Drag2Death generally tends to keep Rules & Regulations as static however in order to cover any loopholes left in the Rules, any changes for improvements are allowed.
1.3.3 Every participant has to show the needed respect towards Drag2Death & Dragcon official Admin team and other players. Insults and unfair or disrespectful behavior towards anyone is not tolerated and will be punished with disqualification.
1.3.4 In case of any technical issues from Server side, players are requested to inform their assigned Admin and Admin reserves the rights to either delay the match or re-schedule the match for both teams to have a fair chance of participation.
1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times. Considering an increase in number of events and chances of match clashes for certain teams, it is the duty of the team Captain to inform Drag2Death or Dragcon Administration at least 24 hours in advance for rescheduling which is only valid in case of Open Online Qualifier and not in the Weekly scheduled matches. Any team failing to join their scheduled match shall be barred from all future events from Drag2Death.
1.3.6 Every team and participant has to try to win every game at every stage of the competition. Purposefully losing for any reason or leaving a match in between is strictly forbidden. Any sort of unprofessional behavior will be considered punishable will be barred from all the future events of Drag2Death.
1.4.1 All communication in between participants and referees has to be in English language.
1.4.2 Any communication type is invalid for the administration in case of conflicts, unless a complete chat-log can be provided (e.g. via screenshots and valid timestamp) and validated by both the captains.
Teams & Players
2.1 Team Size
A Team has to consist of at least five and at most seven participants where the sixth and seventh member is considered as Stand-ins. Those persons will be called “team members” or “members” of the team in the following.
2.2.1 In order to sign up for the competition, a team has to fulfill all requirements the tournament platform forces.
2.3 Lineup Changes
2.3.1 Team members can not be removed or added during the Esports For Everyone competition and the minimum team requirement for playing in the event is 5 players. 5 vs 4 is not allowed as it gives competitive advantage to a considered team. Admin reserves the right to take a decision based on a particular situation super-seeding all other written rules. Teams are not allowed to change their Stand-in players therefore teams are requested to select their seven team members with care as a prerequisite.
2.4.1 Stand-ins are persons used by a team as a player during a match, without being an official team member.
2.4.2 A stand-in may not be member of another team or have played a game for another team within the same or a higher stage of the competition
2.4.3 The maximum of stand-ins used by a team within one game is 2
2.5 In-game Names
Each player should have a steam name per registration of Esports For Everyone, Stand-in should be registered as the 6th or 7th player.
Schedule & Punctuality
3.1 Game times
[10 min warmup is allowed to each and every team before the match]
3.1.1 The official schedule of the competition will be announced on the official Tournament website which in this case is e4e.global and/or on the competition’s micro-pages. This schedule includes the time of each match which represents the start time of the match.
3.1.2 If a delayed end of a previous match prohibits a match to start on schedule, the match time is changed to 5 minutes after the end of the previous match.
The change of a match date and time is not possible.
3.3.1 If a team is not ready to start a game in time, the following punishments will be applied by the moderator/admin:
15 minutes late => Default loss for the whole match in a Bo1
10 minutes late => Default loss for the first map in a Bo3 / Bo2
15 minutes late => Default loss for the whole match in a Bo3 / Bo2
X minutes late means that the team is not ready to start until X minutes after the official start time of the game or the join call of the admin.
3.3.2 In case of extraordinary circumstances, the Admin may decide to abstain from the punishment.
Hosting & Settings
4.1 Server Hosting
4.1.1 Every game is played on the official Drag2Death Tournament Server Platform.
4.1.2 No password is required as the player Steam ID is authorized in advance based on the registration and players can join only during the scheduled match. It is mandatory that all players play using their registered Steam ID only. In case of a player trying to connect to a designated server from a different Steam ID (Not registered), the player may get an auto ban after 10 retries. If a player tends to change the Steam ID name during the match, Admins reserve the rights to disqualify the pertaining team under the non-compliance norms set in this rule book. Changing names makes it difficult for Admins to contact considered players and therefore players should refrain from changing player names for fun.
Only admins, official broadcasters, E4E staff members, anyone authorized by administration, and the ten players are allowed to be inside the game. In general coaching on the server is not allowed, unless stated otherwise by the individual competition rules.
4.3 Game Settings
Once all the players of a team have joined the server, any one member of that team must type “!ready” in chat to declare their team ready for Veto. All players don’t have to type “!ready” in chat. It has to be written only once. Match Veto is performed when players are ready in the game server. Post map Veto a knife round will determine who will start as Counter-Terrorists (CT) and as Terrorists (T). The Veto system access is provided only to the Captain of the team.
A match consists of 30 rounds. Each team has to play 15 rounds as Counter-Terrorists (CT) and 15 rounds as Terrorists (T). The team winning 16 rounds out of 30 wins the match.
If a stalemate occurs after 30 rounds (15:15), one (1) or more overtimes decides the winner of the match. Overtime will be played with max rounds three (3) and start money 10000 (10K).
4.5 Client settings
The usage of scripts is strictly forbidden except buy, toggle and demo scripts.
During a Game
5.1 Picks and Bans
5.1.1 The map pool consists of the following seven (7) maps:
5.1.2 Map votes will be done before the match starts.
5.1.3 For “Best-of-One” matches (Bo1) both teams alternately eliminate one (1) map until only one (1) map is left, the remaining map will be played. For a Bo1 the Veto order is – Ban Ban Ban Ban Ban Ban. For “Best-of-Three” matches (Bo3) a team will be chosen at random to eliminate a map first. For a Bo3 the Veto order is – Ban Ban Pick-Map1 Pick-Map2 Ban Ban, the last map left out is the third and last map of the Bo3 match. Drag2Death Veto system randomly chooses a team, and allows to eliminate a map first, this is equivalent to a toss. A knife round will be played for side selection.
Every team has to take a scoreboard screenshot after the match so it’s clear to see what the score was and which team won in case there are any unforeseen technical issues in the score calculation on the server side.
5.3 Pauses and Disconnects
5.3.1 Pauses are only possible during freeztime. Teams can call a pause via the in-game command “!pause”.
5.3.2 In case of disconnects the match has to be paused until the disconnected player is reconnected. The participants should contact a referee by writing a support ticket or call on escalation contact given in the support page if the problem appears frequently. If a player cant’t continue the game or has to be replaced right before the game, a Stand-In can be used in accordance with rule 2.4. If a round was already started before the disconnect, this round has to be played out and the match can be paused by the players during the next freeze-time.
Abusing any bugs is strictly forbidden. The administration decides on the proper punishment.
Rules & Violation
6.1 Breaking rules
Breaking rules or ignoring the order of an admin may result in a punishment for a whole team or a specific player. Type and amount is chosen by the administration.
6.2 Possible Team Punishments
Default Loss for the whole match
Score Reduction (during a group stage)
Temporary or permanent ban from the competition
Ban from other events
6.3 Possible Player Punishments
Temporary ban from the competition
Permanent ban from the competition
Ban from other events